Continuity Editing
Retains a sense of realistic chronology and generates the feeling that time is moving forward. The director or editor may use flashbacks or flash forwards but the narrative will still be seen to be progressing forward in an expected or realistic.
Example of Eye-line match
Eye-line match
We see a character start looking at something off screen and then we cut to a shot of what they were looking at.
Match-on-action
We see a character start an action in one shot and then see them continue it in the next shot.
Example of Match on Action
Example of Match on Action
Graphic match
Graphic match is when two shots are linked with a similar shape or composition of an image.
Example of Graphic match
Example of Graphic match
180 Degree Rule
The 180 degree rule is a basic guideline that states that two characters (or other elements) in the same scene should always have the same left/right relationship to each other.
Example of 180 degree rule
Example of 180 degree rule
Shot/Reverse Shot
Shot/reverse shot is used to show conversastions/arguments.
Example of Shote/reverse shot
Example of Shote/reverse shot
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